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AI Insights · Timothy · July 2022

Top 5 Roguelike Games on Android in Argentina, Q2 2022

Explore the performance of the top 5 Roguelike games on the Android platform in Argentina during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Roguelike Games on Android in Argentina, Q2 2022

During the second quarter of 2022, the top five Roguelike games on the Android platform in Argentina showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look into their metrics:

Saint Seiya Awakening: KOTZ experienced fluctuations in its weekly revenue. Starting the quarter at around $3K, it saw a peak of approximately $4.3K in the first week of June, before ending June with around $3.3K. Weekly downloads ranged between 200 to 320, with a noticeable peak towards the end of May. Active users trended downward, starting at around 23.8K at the end of March and dropping to about 16.9K by the end of June.

Diablo Immortal, launched at the end of May, saw an impressive debut with initial weekly downloads reaching about 230K. Downloads sharply declined to around 4.3K by the end of June. Weekly revenue showed a strong start at roughly $3.3K, peaking at $6.4K in the first week of June, and maintaining around $5.7K to $6.3K thereafter. Active users followed a similar trend, starting at about 168K and ending June with approximately 39.5K.

RAID: Shadow Legends had a consistent performance with revenue starting at around $1.6K in late March, peaking at about $1.9K by the end of May, and concluding June at around $1.6K. Downloads ranged from 2.4K to 4.2K, showing a peak in May. Active users saw a slight increase, starting from around 7.3K in late March and ending June with approximately 7.2K.

Hero Wars: Alliance saw its revenue peak at $1.7K in early May, with fluctuations throughout the quarter, ending June at about $1.2K. Downloads ranged from 560 to 1.6K, with a noticeable spike in the last week of May. Active users also followed an upward trend initially, peaking at about 9.4K in the last week of May, before declining to around 7.6K by the end of June.

AFK Arena maintained relatively stable revenue throughout the quarter, starting at around $850 and ending June at about $740. Weekly downloads hovered between 330 and 440, with a slight peak in mid-June. Active users showed a gradual decline, starting from around 4.9K at the end of March and decreasing to about 3.7K by the end of June.

These insights are based on data from Sensor Tower, which provides more in-depth analysis and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022